Coding to make the real world a little less real
  • |

About

Profile

Designer x Engineer
[ + reformed investor ]

EN  |  

I'm an artist, designer, programmer, and mechanical engineer. Originally from Osaka, Japan, I am now based in Seattle, WA, focusing on creating immersive experiences for virtual reality and mixed reality.

My current focus is designing interfaces that connect people with technology both in the physical and digital worlds. Bloom, for example, uses geometric logic to create an intimate pavilion using an interlocking collapsible frame whereas digiPop's virtual bubbles connect our physical and digital spaces through sound. I'm passionate about kinetic sculptures, human-computer interactions, sustainability, and designs that seamlessly integrate technological efficiency with aesthetics while working across scales ranging from architectural installations to hand-held objects.

I received both my Master of Science degree in Architecture [2015] and Bachelor of Science in Mechanical Engineering [2009] along with minors in Management and Economics from MIT followed by a four year stint at a hedge fund.

Awards + Exhibitions + Publications

Mpls Center for Digital Art INTER:CONNECTED Contemporary Art Exhibit | 2016

Lawn on D Public Art, Massachusetts Convention Center Authority | 2016

MIT Council for the Arts Grant | 2014

MIT $100K Pitch Contest, Finalist | 2014

MIT Museum, Shortlisted for exhibition | 2015

designboom [Bloom] | 2015

GSD Platform 7 [Bloom] | 2014

MIT Center for Environmental Sensing & Modeling Poster Competition, Third Prize | 2014

US Dept. of Energy Clean Energy National Poster Competition, Finalist | 2014

Published on International Building Performance Simulation Association | 2015

Published on International Conference on Urban Climate | 2015

Presidential Fellow, Full scholarship for MS degree | 2013 - 2015

Tau Beta Pi Engineering Honor Society | 2008

Pi Tau Sigma International Mechanical Engineering Honor Society | 2008