Interactive Art Installation Connecting the Physical and Digital Spaces with Sound
Intuitive Interactions: Voice through Microphone + Body Gestures
The gameplay follows the way kids play with bubbles. Computational design augments the experience, allowing for interactions that are only possible in the virtual world
Blowing Virtual Bubbles
Bubble is the mediator between the physical and virtual spaces, traveling the two worlds through sound
Exhibition at Mpls Center for Digital Art
Human Computer Interaction Research
Following the notion of ubiquitous computing, the setup only requires a webcam and a microphone, which are available on most computers, so that anyone can play the game anytime, anywhere. The intent of the project was to make a fun and accessible computer-based game for people of all ages. The goal was to move away from mouse-based interaction and take inputs analogous to natural actions children make when playing with bubbles. The low-res display encourages people of all ages to become more playful and expressive with their movements. Not only is the intuitive interface essential for human-computer interaction but it also invites interaction between friends and strangers alike.
 Mark Weiser. "The Computer for the 21st Century". Scientific American, September 1991.